Demon/Dark Souls, Bloodborne, Sekiro, Nioh, Ashen, The Surge 1/2, Remnant of the ashes, Code vein, Jedi fallen order. And Those are just the most popular ones I can think of off the top of my head The Dark Souls genre needs its own sub genre title so that when someone says a game is like dark souls, people know what they're talking about and

The game mechanics are just different, it’s actually a lot more similar to god of war both in feel and mechanics. You dodge more than you parry, parrying in groups isn’t smart, and the flow of attack/defend are similar to how you control Kratos in GoW for PS4. Though, in god of war, like sekiro you parry just as an attack is about to land.
Is there a way to turn off the slow motion effect that occurs when you parry/hit an enemy that kills you? I hate this shit, it’s cool the first time but I’ve noticed it does more to get me killed as I have even less time to react after the slow mo if an enemy has started an unblockable Attack animation right as I hit them or another enemy.
You can literally parry every attacks in Sekiro and if you're good, parry the genechiro multiple slashes combo (very fast). Most bosses always break into red attack to stop player's hyper aggression in Sekiro. In FO, it's yeehaw "I am hyper armour", which ironically come from the same copy cat that is Nioh. A video guide showing how to defeat the Rabid Jotaz boss on Zeffo planet on Star Wars Jedi Fallen Order. This was completed on Jedi Master difficulty. . 246 110 478 28 75 216 335 454

how to parry jedi fallen order